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Total War: Warhammer II free games pc download
Total War: Warhammer II Download game
Total War: Warhammer II is a PC-based game in which strategic mode is played in rounds, and tactical battles are conducted in real time. Compared to the previous part, production moves the action to other continents and offers four new playable factions and a significantly modified campaign structure. Total War: Warhammer II is a fantasy-based PC for Windows. This is a continuation of Total War: Warhammer released in 2016; Both productions came out of the hands of Creative Assembly studio employees. According to the title, the game re-takes us to the bleak fantasy universe of Warhammer.
Description of the game
This time, however, the action does not take place on the formerly known page of the Old World. Instead, we go west to play a war on four continents, called Ulthuan, Naggaroth, Southern Lustria and Lustria. The campaign allows you to take part in the conflict between four playable races, including high elves, dark elves, lizards, and skaven. These four factions compete for control of the Great Wire, from millennia hanging over the elven homeland, Ulthuan. Windows Total War: Warhammer II was built on the foundations of the Total War series. So we get a strategy where the gameplay is divided into two levels. On the strategic map we play in turn mode, commanding the entire faction, moving the armies, managing the economy, expanding cities and developing technologies. In turn, the battles are rolled in real time. During this time we cover the headquarters of thousands of units and we must use the formations, abilities and terrain efficiently.
Story of game
The game also offers a lot of changes. The latest is four new factions, each with unique mechanics, units and heroes. The structure of the campaign is also very different, revolving around the competition for control of the Great Wire. By performing a variety of different rituals the breed may try to strengthen or disperse the whirl, which directs the play to fulfill specific goals and attempts to thwart rival plans. The game was built on the upgraded version of the Warscape engine, which was also used in the earlier version. An interesting element of production is the cooperation between the two parts of the series. Holders of both titles can take a giant map, combining the terrain available in each of them, and have the opportunity to play a truly epic scale campaign, targeting any single and double faction. Anyone who has dealt with the figurative battle systems from Games Workshop knows what hell can be the next change in rules in subsequent editions. It was always the same thing: to force players to buy more models. In the case of Warhammer Fantasy Battle, it does not matter for two reasons: First, the British tycoon has recently killed the game, which has been developing since 1983. The battle system was replaced by Age of Sigmar, with a smaller scale of fighting and upside down worlds. The second reason is that from now on, big battles in Warhammer’s world will be able to play on the computer screen without buying figurines.
Anyone who has dealt with the figurative battle systems from Games Workshop knows what hell can be the next change in rules in subsequent editions. It was always the same thing: to force players to buy more models. In the case of Warhammer Fantasy Battle, it does not matter for two reasons: First, the British tycoon has recently killed the game, which has been developing since 1983. The battle system was replaced by Age of Sigmar, with a smaller scale of fighting and upside down worlds. The second reason is that from now on, big battles in Warhammer’s world will be able to play on the computer screen without buying figurines. And believe me, what would Creative Assembly and Sega have not come up with in the DLC, it would be nothing compared to what they had to buy in the original game to be on the Bierzach with each of the eight successive versions of the rules. Anyway, these DLCs will not be as much as we expected in the moments of malice. This is because of a completely new approach to faction formation. In the old historical scenes of the TW series, new nations have represented a number of other buildings and new models. In Total War: Attyla made the first revolution – we got three different types of mechanics, turn for the nomadic, semi-settled and settled. Now it is even better because every faction is a completely different approach to development, other special features, even a different approach to creating an army. Except that those factions at the start we have in Total War: Warhammer only four. That’s a little bit, even if we add the Warrior Chaos army announced for the first week after the release. Sure, on the other hand, it’s like four big, different games in one package. But not every player will like all four races. We have in Total War: Warhammer classic. Empire, or German-speaking power in Renaissance rendition. Vampires scorning ranged weapons, targeting flying beasts and fearing ghosts. Dwarfs that have great technology, steel nerves, but also short legs. And the Green-eyed, a primitive, brutal force that rolls like a roller coaster and can not stop because it will eat each other. People who know the world of Warhammer will ask: where did the rest of the army go? About Chaos I mentioned, we also have a fully prepared but not shared Breton player. Tilea, Estalia, Kislew and Borderlands use the imperial template, and can not be played. The map itself is Old World, or European equivalent, so neither the Dark nor the High Elves will make it. The same Lizard or Mumia. I would not count on them even in DLC.