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Resident Evil: Revelations 2 free games pc download
Resident Evil: Revelations 2 Download game
The next installment of the Resident Evil series, this time being the follow-up to the warm-up of Resident Evil: Revelations 2012. The production action takes place in a completely new location where we fight with hordes of zombies. Jill Valentine and Chris Redfield are the main characters in the production. Resident Evil: Revelations 2 is yet another revelation of Capcom’s famed survival horror series. At the same time it is a continuation of the warm-up of Resident Evil: Revelations, which was originally released in 2012 on the 3DS handheld, and a year later it was converted to consoles and PCs.
Description of the game
The production action takes place in a completely new place, and among the main characters ran out of “one” characters. As a result, neither Jill Valentine nor Chris Redfield will be present during the game. This time we can take on the famous Claire Redfield fans and Moira Burton – daughter of Barry Burton. Resident Evil: Revelations 2 was set between the events of Resident Evil Five and Six. The adventure begins just after the awakening of the heroines who were abducted and abandoned in a prison on an abandoned island. While playing as Claire Redfield, the gameplay is based on fighting zombies, while Moira Burton supports our partner in action, giving herbs healing, flashlights, etc. The creators have enabled the campaign to go both alone And in cooperation mode, but only in the case of Redfield death will see the screen on the screen “Game Over”. During the design of the game, the creators listened to the fans’ requests, making it more focused on survival than on action.
Story of game
The Resident Evil series has been looking for its identity for a long time. After a sensational entrance, the creators got lost trying to follow the current fashion, thus losing the most important features of the cycle that defined the survival-horror genre. The bigger surprise was the release of a very successful and drawn hand from the classic parts of Resident Evil: Revelations, which originally debuted on the portable Nintendo consoles. After a few years they decided to follow the blow in the new distribution formula and so this month, the first episode of Resident Evil: Revelations 2 appeared on the market this time. This time on all major platforms. Impressions of the first two episodes I have already divided, so time to evaluate the whole. Not wanting to keep everyone in tense, I will begin by saying that it could have been worse. I think it’s still not the Resident I’d like to see, but it’s clear that something in the series – condemned by me some time ago to doom – starts to move. Rev2 is simply a very unequal game, with some great solutions and moments as well as very clear “moments of weakness”. It is quite good in this juxtaposition of the plot, mainly because of the form of its presentation. In itself it is schematic and not very thrilling, it also does not sin too much originality, based on the already used many times ideas. But dividing it into two parallel threads with a slight shift of chronology, gave a pretty interesting effect. We have the opportunity to look at the same events from two completely different perspectives, and the shift in time illustrates the effects of all the actions taken by the other couple. In addition, this idea fits well into the “serial” formula adopted by the creators.
History is known in two ways. The first layer is, of course, the actions we take and the accompanying cutscenes and dialogues between the characters. The second one is all the documents, records and diaries found on the maps, which constitute a historical context for current events. It is a shame that there are not any other forms of presenting the history of the place we visit, whether in the form of audio recordings or recordings of monitoring. It would take a whole additional flavor. It also disappointed me that no reference to Franz Kafka’s works was used in a deeper way – instead of intellectual fun we have only a moody piece. As I mentioned in the game we will lead two heroes: Claire Redfield and Barry Burton. They will not, however, be condemned to solitary discovery of all the mysteries – each of the heroes from the beginning to the end is accompanied by another character. In the case of Claire it is Moira, Barry’s daughter, and Natalia, the mysterious and anxious girl, follows Natalia’s last step. The division of roles is quite clear – the main character deals primarily with combat, while the other, with the possibility of melee attack, is best suited for his special abilities. And so Moira weakens and slows down the mutated lights of his magical flashlight, while Natalia has the ability to see them through the walls, making it much easier to prepare for the fight. Putting in the player’s hand two characters in each story clearly implies a strong emphasis placed on the mode of cooperation. Yes, in fact. And it would be beautiful if it were not for the fact that at the time of the premiere of the first episodes of such a PC version, it was simply not. After a few days, the problem was “fixed” by one of the talented moderators, and only then did Capcom decide to add such a function as … a steam cast. It is true that SI is quite good at dealing with the basic control of the second character, but the quality of play is clearly rising when control over the second person takes over.