The highly anticipated game The Casting of Frank Stone has finally arrived developed by Supermassive Games. Set in the world of Dead by Daylight should be the perfect blend of what both the studio and the game are known for.
The Casting of Frank Stone review
The title will take us to the town of Cedar Hills, full of references to the world of Dead by Daylight. The story of Frank Stone is an action horror, in which we will move to 1980 and follow the fate of four friends who decided to film a horror movie. In our hands will be the relationships between the characters, as well as their lives.
The fruit of this collaboration will take players to the fictional town of Cedar Hill, which is constantly experiencing the macabre crimes of the titular Frank Stone. Content copied from lowcygier.co.uk Players will take on the role of a group of young friends who will explore the darkest secrets of the Oregon town throughout the story.
A Dose of Regrawability
Regrawability is another matter. You can play The Casting of Frank Stone alone or with friends. If you decide to play in a larger group, you will be able to sit in front of the TV screen with friends and exchange controllers, engaging in couch play.
It shouldn’t work too badly for parties. It has worked at least in other Supermassive Games games I’ve dealt with.
Technically
Technically, The Casting of Frank Stone looks very good, which should come as no surprise when you consider that it runs on Unreal Engine 5. The facial expressions are natural, the textures are sharp, the world is well-shaded and evocative, but at the same time there is nothing overly thrilling here.
Decent craftsmanship and that’s about it, although there are various problems like disappearing textures and under-read objects. It’s generally a pleasure to watch and just as enjoyable to listen to, as all sound design deserves praise.
The climate of the game downright exquisite
Fantastically presented all the events, it’s great to watch each intermission scene, and each location is dripping with character. The locations are seemingly not large or elaborate, but if a little more time had been devoted to them, they would have been truly exquisite.
History at the best of times
It’s been a long time since the story is most often the strength, which is why I think The Casting of Frank Stone fails more often than it succeeds in telling a compelling narrative. It’s not just the convoluted plot, however, but also the clear pacing problems.
After a great opening, it takes about six chapters before something important or interesting happens. Again, this wouldn’t be so much of a problem if wandering around a steel mill or creepy mansion was interesting and full of mystery, but it simply isn’t.
Summary
The Casting of Frank Stone is very hit or miss. There are elements that stand out and continue to impress, but also many parts that hold the game back and disappoint. A smoother style of gameplay would certainly work wonders, but probably more important for a game of this authorship.
The Casting of Frank Stone will go down in history as the final chapter in the Supermassive era, a chapter of ups and downs, but even if it has its flaws, there is definitely a lot of potential between the Supermassive and Dead by Daylight collaborations.
The Casting of Frank Stone System Requirements Minimum
- CPU: Intel Core i5-8400 / AMD Ryzen 5 1600
- RAM: 12 GB
- VIDEO CARD: Nvidia GeForce RTX 2070 Ti / AMD Radeon RX 5700
- DEDICATED VIDEO RAM: 8192 MB
- OS: Windows 10 64-bit / Windows 11
- FREE DISK SPACE: 70 GB
The Casting of Frank Stone System Requirements Recommended
- CPU: Intel Core i5-12400F / AMD Ryzen 5 5600
- RAM: 16 GB
- VIDEO CARD: Nvidia GeForce RTX 3070 / AMD Radeon RX 6800
- DEDICATED VIDEO RAM: 8192 MB
- OS: Windows 10 64-bit / Windows 11
- FREE DISK SPACE: 70 GB