The System Shock remake of Night Dive Studios, funded by Kickstarter, announced a few days ago to switch the engine from Unity to Unreal Engine 4. Across Polygon, Game Director Jason Fader explained that one of the reasons for this was the console versions. This was particularly the case among the PC players among kickstarter bakers for worried frowns and negative comments, so Fader now turned to the community with an explanatory update.
Description of the game
Some players feared that by switching the system Shock Remake would be degraded to “a console game with a PC port.” Fader confirms that the team’s priority would remain on the PC version:
Story of game
Even if we had not changed the engines, the game would still come out for consoles. I am myself through and through PC-players (mainly, because I can not use the gamepad well). System Shock is primarily designed for PC players. It would also be a shame, if only these could appreciate the game, so we bring out the game also for the consoles. But the PC is our main trading platform for everything we do.
In terms of the fans’ criticism in the graphic representation in the pre-alpha trailer (included in the news header), Fader says the Unreal demo had much less lead time than the first Unity demo and these videos continue to be » work in progress “. The Art Direction has moved into the background for showing the new engine. It would be the first time to lay the foundations. In the long term, the changeover would speed up the process by making it much easier for the team to work in the Unreal Engine.
System Shock is planned next to the PC also for PS4 and Xbox One. The new edition was financed on kickstarter with 1.3 million dollars and is intended to show the atmosphere of the classic in a modern garb, but not a 1: 1 implementation. The release is planned after a move for 2018. Not to be confused is the title with System Shock 3 from Otherside Entertainment, which is to be published already this year.