When the first State of Decay was released four years ago, many players came out of nowhere but developed into a real surprise hit. To date, more than 4 million copies of the Zombie Survival game have been sold! A successor was hurriedly announced at the time, which should be a pure online game. These plans have rejected Undead Labs as the fans simply did not want a MMOG, but only a much improved, more comprehensive state of decay with co-op mode. And that is what they are supposed to get! PC Games editor Peter Bathge has looked at the game on the E3 2017 among the developers and portrays his impressions in the preview.
Description of the game
You can play the complete adventure alone, in which case you are accompanied by an AI-controlled NPC. On request, however, up to three friends can be invited to the game at any time, which then actively support us. This works via Crossplay even between PC and Xbox-One-players. (On PC, Windows 10 is mandatory!). However, the campaign is not designed entirely for Koop, instead you make your own game available to other players – or enter the world of another player. This all works by the drop-in-drop-out method. This means: Similar to Far Cry 5, coop players serve as supporters rather than do their own quests and do not build their own base. Pity! After all, Koop players will keep their collected spoils and also their freed skills and talent advances will be saved when leaving the Koop session. And if you are annoyed by another player, a tactile print is enough to kick the Störenfried out of the game. PvP or Friendly Fire does not exist, so you can not fight each other!
Story of game
In State of Decay 2, just as in the predecessor, it is about exploring an open world and looking for survivors, which can then be hired and incorporated into his community. This group then establishes a home base, which can be expanded, but of course a lot of different resources, food, medicine and other gatherings are needed. Since there are dangerous zombie hordes at every corner, you can not be safe anywhere outside the base! This makes it all the more practical: in State of Decay 2, you can stow away any prey collected in a car’s luggage compartment, which means you do not have to go back to the base once the inventory is full. This saves unnecessary running and travel distances.
Instead of controlling a certain hero, you take responsibility for a whole group from which you can choose your active character. You can switch between the characters at any time, but you have to take care of them. If a character gets particularly heavy injuries, there is no longer a bandage – instead the figure has to cure in the hospital before they can be used again. But beware: If someone dies in State of Decay 2, the character remains dead – resurrection is not in it! This also applies to the co-op mode: If you enter the game of another player and cast the spoon there, the character is irretrievably lost.
All the people we can hire and play for our community over the years have special qualities that give them bonuses – some are gifted gardeners, for example, and stimulate food production in our plants, while others are less vulnerable to disease and remain so fit longer. In addition, all the characters have talents that increase through application, for example the skill “Swordplay”, which allows special melee attacks. In addition, characters can also have negative qualities: when a roommate snores at night, for example, strongly snores, the morality in our base expresses and even provides for a slightly higher noise level. Characters are also supposed to develop relationships among themselves and thus open up new features. Sometimes we have to make decisions, for example, whether we are injecting a life-sustaining antidote to an injured survivor – or whether we better take the good stuff for a later date.