The Lion Game Lion team, who was responsible for the vehicle control and for the Bomb Heists in Payday 2, and the publisher Starbreeze present us this year with Raid World War 2 a world war co-op shooter. Game Director of Raid World War 2 is Ilija Petrusic, founding member of Overkill and chief level designer of Payday and Payday 2.
Description of the game
In the game, you can choose one of the four classes: Assault, Demolitions, Insurgent, or Recon to go for a preemie in Europe at the time of the Second World War and beat successful battles against Nazi minions.
Each of the characters has a talent tree and individual abilities that you can upgrade from level to level. Your troop consists of a Soviet, a British, an American and a German character.
Story of game
The “operation mode” in which raid missions are significantly expanded and new storylines are created for long-lasting fun.
The co-op shooter is to appear on 26 September for the PC on Steam and on 13 October for Xbox One and PS4. In Germany probably in changed form, because first pictures to Raid show among other things constitutional symbols.
It was not primarily about big battles. Many other games are obviously coined by The Soldier James Ryan and similar films, but Tid and I prefer both stripes like Battleship Gold. The focus will be on smaller squads with credible characters and stories that can be deeper. Stories whose background in the Second World War has so far not been frequently discussed in games, such as greed! Greed played a major role in the Second World War!
So the question of who is good and who is evil is important to me and the rest of the team. Of course it is certain that the Nazis are evil. But our history and our four main characters should not be simply another group of foreseeable, angular and commanding soldiers fighting for the good. Of course, they are trying to get Hitler and the Nazis to the track, but that does not mean that they do not even hope for themselves.
RAID World War II differs from Payday also in the sense that it plays in a much more analogous world. I wanted to integrate that very strongly. This is why you can crack locks in RAID, for example, and you can see a bomb in the trailer that does not go up exactly when it is supposed to be. Dynamite does not always explode exactly at the intended time and not everything is running as planned – this also applies to attacks in the game. You must improvise and use the objects you have; you can not rely on a voice that gives you radio instructions. Our characters find out how they achieve their goals in the missions.