Oxygen Not Included free games pc download

Oxygen Not Included Download game

Embedded in a science fiction convention simulation game in which we develop a cosmic colony. During the fun we are involved in both the development of the base and the individual management of our subordinates and assigning them different responsibilities. We also need to ensure that the basic living needs of the people, such as food, drinking, heating and oxygen, are met. Oxygen Not Included is a science fiction convention, a two-dimensional simulation game in which we develop a cosmic colony.

 

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Description of the game

Production has appeared on the Windows PC platform, followed by independent Canadian studio Klei Entertainment, whose credits include Do not Starve, Mark of the Ninja, and the Shank series. In Oxygen Not Included, we watch over the development of a cosmic colony, located on an unspecified planet. During the fun we are responsible for all aspects of the base operation, from its continuous expansion to further rooms, to the individual management of each of our subordinates and the assignment of subordinates specific responsibilities. Residents of the colony may be involved in digging, extraction, construction, research, transport and even cooking, and each of these works may give us specific priorities so that our base works as efficiently as possible. In addition, we must also take care of the basic living needs of the colonists and provide them with access to water, food, heating, and the title oxygen, which we distribute around the base using a network of complicated pipes.

Story of game

The whole is reminiscent of some of the Fallout Shelter mobile solution, but at the same time it has a number of fresh ideas and its own unique character. In terms of lumens, released on the Windows PC platform Oxygen Not Included game is made in two dimensions, and the area of ​​our base is seen in the side view, as in the aforementioned Fallout Shelter. The title, however, is distinguished by its completely different, though still cartoonish style, much like the previous Klei Entertainment Do not Starve game. There was also a humorous dose of humor in Canadian production. Klei Entertainment Studio has achieved a lot of Do not Starve – the game has reached a few million players on several platforms and liked almost everything. It’s a big success, because it’s so neat to shoot into survival, while maintaining a unique style, it’s not easy. After Invisible, Inc., which garnered great reviews, but apparently in advance was planned as something more modest, Jamie Cheng’s team is back in the fight for survival and is facing another popular subspecies. Oxygen Not Included is the spiritual heir of Dwarf Fortress and another simulation game about planning and building a cosmic colony. The title, available for the time being in the form of very early alpha pay, encourages a characteristic graphic style and promises frequent updates.

Klei Entertainment Studio has achieved a lot of Do not Starve – the game has reached a few million players on several platforms and liked almost everything. It’s a big success, because it’s so neat to shoot into survival, while maintaining a unique style, it’s not easy. After Invisible, Inc., which garnered great reviews, but apparently in advance was planned as something more modest, Jamie Cheng’s team is back in the fight for survival and is facing another popular subspecies. Oxygen Not Included is the spiritual heir of Dwarf Fortress and another simulation game about planning and building a cosmic colony. The title, available for the time being in the form of very early alpha pay, encourages a characteristic graphic style and promises frequent updates. But does Klei Entertainment breathe new life into the species represented by RimWorld? It is no surprise that Oxygen Not Included is the first time we associate with RimWorld – we draw the first inhabitants of the colony, then the game creates a map and sets us a simple goal: to survive. The basic difference between the two productions is actually on another view from the camera, although over time it is possible to discover a few aspects in which Klei wants to dominate. Before this happens, we need to focus on the basics – start gathering raw materials, make berths for locals and look around for some food. We also develop different types of technology, opening up access to new machines and objects. The whole administrative aspect again brings to mind the already mentioned work of Ludeon Studios, as the units are moving spontaneously, and we focus on the organization of the work and planning the location of further equipment or rooms. Instead of exercising direct control over the characters, we can only tell them where to go and determine which classes they should specialize in. In addition, there is the option to set the number priority of each action, which can accelerate the production of a particularly important device or extract the raw materials needed. In order to master all this chaos, we help the professional table, from which we choose what to do. Once orders are made, we can accelerate the game and admire how everything turns into dust. In my colony a character named Hed was a miner, somehow Viola was a cook, and Kacper made energy with a big toy hammer style switch. Well, this colonist was the first to reach the maximum level of stress, and – brutally speaking – he halfway down the corridors, for which I had to remove stains of “contaminated liquid.”

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