Very popular in Japan in its inception and gradually adopted by a large international audience, the Monster Hunter World Download is a phenomenon that makes every new opus vibrate the hearts of veteran hunters. But it is clear that the series is not always easily accessible to the neophyte player. We often think of it as rigid, too much geared towards the stupid farming and evil monsters, while the series offers a gameplay that pleases the vast majority of demanding action RPG fans. Capcom wants to destroy this reputation with Monster Hunter World (MHW), an episode that breaks the installed routine in the first few minutes, modifies the codes of a saga to make them accessible to a new audience, without forgetting the address to its veteran players , The series offers more than just a facelift, but a profound transformation and breaks with certain traditions to bring us the Monster Hunter New Gen that everyone has come to expect. If Capcom takes liberties with its formula, it is a license that will be opened to make the game more accessible to new players, but also to make it easier for all the old ones. First change and size, Monster Hunter becomes a played world. No, the saga is not silly succumbing to the sirens of the Open World, it operates here one of their players long-awaited change. No longer subdivided into loadable times, MHW includes a construction that is more open than ever for an experience with a new breath of freedom. This is not a truly open world, however, large hunting areas are always subject to an initial loading time before being entered, and the map is divided into several environments with a specific graphic personality (the forest) antiquity, termite desert, Putrid Valley, etc.)
Description of the game
If this episode is not called Monster Hunter 5, it is both this willingness to break Capcom’s side but also to emphasize the importance of the world at the heart of the experience. The environment is no longer a mere arena, it becomes the main actor in this work. Maps abound with objects to collect and elements to interact with. There, a tree turns into a makeshift trap when a monster destroys it, a toad explodes in a crippling cloud. The sets are now real habitats for a whole ecosystem fed by an unprecedented biodiversity for the license. From the first steps in the Old Forest, which were presented to the public during the last E3 and the launch card of the adventure, we plunge into the heart of a dense and vibrant jungle populated with small animals to track and track a lot wide range of interactions with the landscape. Day / night cycle, weather effects that change legibility, elements to be destroyed in the scenery, Monster Hunter’s Place of Interactivity, cropping components, crucial mechanics of a series created with a crafting system in the middle of the player’s progression, is now performed without dead time for most objects: herbs, honey, spin, our hunt is no longer interrupted by these short breaks for pickup. We are evolving with a new fluidity in these vast areas that are open to a level design designed to promote tracking. On the arm of our character, a slingshot also participates in the dynamization of the formula with a hook at many points to hang, to use the verticality of places and ammunition of various species to harvest for use during the fighting. These gameplay developments feature a real joystick in the hand with an avatar leaping, clinging to branches and exploring its surroundings with much more agility than in the past.
Story of game
To our great delight, the start of the adventure is slower at startup than in previous games. Say goodbye to the endless quests of harvesting and hunting for little monsters with little interest, the player is overthrown without waiting in the first zone of the game, after he has created his avatar from scratch, thanks to a very well made and richer adjustment system Options that some RPGs have released in recent years. A shame, when we know that our hunter / hunter will wear a helmet most of the time. The first missions lead the way to Astera, the hunters’ haven of the forest, oasis of peace, where we will cross the Great MH formula: Blacksmith, Merchant, Guild Quests Emissary, Felyne Koch and so on. The opportunity to insist on the scripting of the adventure that makes a real leap forward here with a multitude of cut scenes and presence, for the first time of all saga, doubling dialogues integrally. We were able to play in a final version with the French voices during this preview, suggesting the good quality of the actors selected for the occasion. A monster hunter who is talking is likely to make a change here again to win a wider audience for the franchise. Monster Hunter World, Hunt for all! The quests are less numerous with the emissary and it is really a very good thing. In addition to the disappearance of village missions that often overlap with guild quests, most of the secondary harvesting methods now, of course, take place during the main missions through a system of secondary targets that spend return items for purchase. Components. The focus here is on the hunt and we’re headed for our first destination: the big jagras, this bob-style iguana.
As you can see, it’s time to interact with the scenery, including how to locate your hunting targets. You are a hunter after all, so why not analyze the tracks left by your prey to go back? Scratches on the bark of trees, footprints on the ground, traces of mucus, we go back little by little the track of the monsters thanks to navicioles. These luminous insects can memorize the smell of a monster and guide you to other ecofacts via a system called ecolocation. As the discovery of new ecofacts, your navicioles will provide you with more detailed information. The more the accumulator accumulates the evidence, the more the luminous trail of the navicioles is done alive. We also find other traces during our hunts, those of other monsters present in the area to eventually change the target to envy. Harvesting this ecological information about monsters has a persistent effect; a level of knowledge increases with tracking and allows you to get more information about a creature’s behavior. The monster will be located much more accurately from the beginning of a mission when you have accumulated enough knowledge about his habits.