Survival games, in which zombies occur, are still high in the course. Since the huge success of DayZ, there have been many imitators like H1Z1 or WarZ. Some were also successful, some hated. Miscreated eagerly challenges DayZ as well, but wants to make some different and above all better. I was curious and looked at Miscreated more closely. Miscreated is currently still in the Early Access state, which means that the game should not be developed as an early beta version.
Description of the game
However, I can already anticipate that Miscreated already has a lot to show and many hours only to explore the game. Miscreated is also playable in the ego and third person perspective.
Story of game
The story of the game is quickly told: humanity has decimated to a few million by means of nuclear weapons and the like, plus a few mutated beings who still want to survive the rest of the survivors. The whole thing takes place in the year 2089, of which however nothing is to be noticed. You play one of the surviving people and start with a flashlight and the clothes you wear. So you need almost everything you need to survive, like food, drinking (there is beer!), Protective clothing, medication, and, of course, a weapon to fight you against the creatures and hostile people or teammates.
The game world is generated by the CryEngine and has to offer accordingly optically. There is a day-night cycle, the weather is changeable and in the woods the player meets on wild animals and finds there also abandoned hunting huts. In the last few weeks there were two really thick updates, which provided the game world with new localities and the like for ample variety. You are mainly on foot, vehicles are available and usable, but only if these are also ready for driving. More on that later. I like the game world of Miscreated very much and there is much to discover. In addition to the cities and smaller towns, there is also an airport or trailer park. I even discovered a small motorcross track
What is positive about Miscreated: There are many possibilities for further development of skills. This starts with quite simple things like improved associations (bandages combined with alcohol), repairs of vehicles in order to be able to use them and goes up to the construction of a complete base. However, it requires a guide, which is to be found in the game in form instructions (form or documentation). In simple things such as a target telescope (rarely found) to attach to a gun, it does not need any guidance. In order to build a base again, various building materials are needed, which must also be created or created. The base can also be secured by trapping. Before the basic set-up, however, the desired terrain must be staked out and shielded. And yes, even the shield you have to tinker.