The Edge Magazine (via Reddit), in his latest edition, provides interesting details about time jumps and the present in Assassin’s Creed: Origins.
While we have already speculated about a present story, we now know at least that Egypt is definitely an animus simulation, which takes place at Abstergo – a modern Templar organization.
After the plot around Desmond to part 3, we were in later parts always experimental rabbits of such simulations, while we helped behind the temptation to infiltrate the Templar. How the story around the animus at Origins looks concretely and whether well-known figures occur is still unclear.
Time anomalies like in Unity or Syndicate (thus, for example, detours to other epochs) will not exist in Origins, but a similar element. In addition, we will be able to advance the time with a skill called “Dawn and Dusk” – probably to complete specific puzzles or missions by day or by night.
Description of the game
In the world around us the time will pass, so that Egypt will feel alive. So it may be that, when a fight was raging, we found dead bodies. Depending on when the player appears, he can either fight himself or loot the corpses.
In addition, there were some infos about Held Bayek. His “proto-assassin cowl” is to be an homage to Altair, which is why she gets light red and white accents. In the meantime, Bayek’s character is supposed to be further elaborated on the side missions: here, for example, there are cutscenes that show him as “Onkel Bayek” when playing with children, but the next moment he can brutally assassinate an opponent. In addition to the classic assassin weapons, he will also have fire bombs.
A little detail to the end: For the desert sections, the team did not take the example of Egypt, but the Nevada desert as a model and photographed a lot of sand and stone formations.
Story of game
The control has basically remained the same, but the combat system has been improved. What good is it, whether with arrow and bow or sword and shield: Memphis’ guards are just as ruthless as London’s gangster. Visually, “Assassin’s Creed Origins” clearly stands out from its predecessors. The sooty blue-gray of the European metropolises has given way to the warm orange of Egypt. And instead of tightly built houses, brittle huts and bullish fortifications characterize the cityscape. In addition to the well-known course, you can go by horse, camel or boat. Swimming and diving are also possible. Unless a crocodile is disturbing.
The beauty of ancient Egypt is magnificently staged, especially in the temple complexes. The gameplay is as fluid as ever. However, the Cutscenes fell significantly compared to other AAA titles. In the scenes between Bayek and his wife, one could feel zero chemistry between the spouses who are to change the world together. Perhaps an indication that Bayek’s brave partner will not be long at his side. Perhaps also that Ubisoft places less value on plot than on graphics
Very interesting is the new weapon system with RPG aspects. The weapons have different levels and we can be curious as to whether they can rise with time or be improved by crafting. So far we could see a Kopesh, a bow and a shield in the assassin’s arsenal. Of course the hidden blades and throwing dolche are added.